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The switch Access progression

The switch access progression is divided into 6 levels:
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Level 0.0
Passive, no input
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level 1.1                                   level 1.3
1 switch                                    Touchscreen
single input                                single input
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level 2.1         level 2.2            level 2.3
1 switch          2 switch             Touchscreen
build/animate     build/animate        build/animate
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level 3.1         level 3.2            level 3.3         level 3.4
1 switch          2 switch             Touchscreen       Joystick
timing/accuracy   timing/accuracy      timing/accuracy   4 directions
                  Joystick
                  2 directions
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level 4.1         level 4.2             level 4.3
1 switch          2 switch              touchscreen choice
choice            choice
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level 5.1         level 5.2                              level 5.4
1 switch          2 switch scanning                      Joystick
scanning                                                 scanning


Level 0 programs have no input (no direct switch control by the pupil).
Level 1 programs require a single input (one discrete switch press).
Level 2 programs require multiple inputs (multiple switch presses).
Level 3 programs require a specific input ( a switch press at a specific time )
Level 4 programs require a choice to be made from a range of alternatives ( from a choice of switches or options).
Level 5 programs require a choice to be made from a grid (press the switch when the choice is highlighted i.e. scanning)
The levels are further subdivided by the method of input (.1 for one switch, .2 for two switch, .3 for touchscreen, .4 for joystick)

Level 0.0
This is purely passive. The student has no input to the computer. The aim of this level aim is to stimulate the visual and auditory centres in the brain. The variables that can be altered are size, colour, shape, movement, location, timing, and sound.
A basic reason for using I.T. with our pupils is to allow them to experience a degree of autonomous control . So these 'passive' programs should be used and monitored carefully. They are especially useful for assessing pupils hearing and vision capabilities.
Level 1
These are single input programs, fundamentally a straight forward cause and effect. A single switch press leads to a single response.The screen then clears and awaits the next switch press. Programs at this level are usually bright and noisy to gain the pupils attention. The variables that can be altered are the time of display, the colours used and the sound. Digitised pictures of pupils, family and friends with sound samples taken from real life can be especially motivating.
In using programs at this level the length of time the display remains on the screen is important; too long and the pupils attention is lost and he/she may not connect the response with the switching operation; too short and the student may not have had time to shift his/her attention to the screen.
Level 2
These are switch building programs. The program responds to each switch press by drawing part of a picture. Repeated switch presses are required to finish the picture. When the picture is completed a short animation is usually the final reward. The screen then clears and the program waits for the next switch press to continue. The pupil is learning to become more discriminating and to concentrate for a longer period of time. The variables that can be altered are the number of switch operations to complete the picture (and thus the time required for the pupil to concentrate), the colours used and the sound.
The main difficulty with programs at this level is switch banging; the student can operate the program by tapping the switch repeatedly whilst paying no attention at all to the computer screen. The computer switches can be positioned so that switch banging is not encouraged (by increasing the difficulty of physical access to the switch or placing where the pupil has to reach up to touch it) or use two switches (level 2.2). Perhaps the pupil needs to move on to something more demanding or more interesting, certainly I have found switch banging less frequent when using the better sounds and graphics on the newer computers It can also be important to let the pupil know when he/she has pressed the switch with an auditory and visual cue.
With the two switch operation of this level (2.2) the switch operation can be shared between two pupils enabling a degree of co- operation and changing the nature of the interaction from a solitary task to one promoting turn taking and communication. It can be used as the basis of a small group activities and group games.
Level 3
These are switch accuracy programs. The pupil in operating these programs is required to press his switch at a particular time in response to an event on the computer. He/she has to monitor the events on screen, judging when to press the switch and when not to (the waiting is often the most difficult part). The variables that can alter the degree of accuracy are the speed of the target, the size of target and the sound.
The cognitive and operational differences between level 2 (switch building) and level 3 (switch accuracy) are considerable. On the switch building level the student is encouraged to repeatedly press a switch, and can do so without reference to the computer program. However level 3 demands that the student continually monitors the program to achieve a successful switch press at the right time. Pupils can often be confused when some switch presses are successful and others are not.
In part the operation may rely on a certain cognitive ability some pupils may never achieve. There are however teaching strategies and linking activities to promote accurrate switching:
Using two switch building (Level 2.2) programs in which the student has to touch more than one switch for each progressive effect and using two physically different switches e.g. a press switch and a wobble switch.
Using switches at different positions e.g. one on the floor and one on the table.
Using related switch accuracy activities (switching on tape recorders, radios and light room apparatus with a timed switch operation)
Using switch accuracy programs with the teacher in control of one of the switches, so the student has to tell the teacher when to operate the switch. Using physical guidance to help the student to operate the switch at the necessary time and progressively reducing the help.
Level 4
These are switch choice programs. These include matching and snap type activities. In these programs the student is selecting an element from a number of alternatives which may be assigned to different switches or that may be displayed in a row along at the top or bottom of the screen. The variables include the number of elements to choose and match and the differences between them.
Level 5
These are switch scanning programs. The student is presented by a matrix of symbols from which he/she can choose an item. The variables are speed of scan (for 1 switch operation), size of grid (usually 2,4,8 or 16), and the elements within the matrix.
Scanning is an important skill necessary for the operation of switch operated speech machines and of switch based word /symbol processors. The different methods of scanning (one/two switch, the different selection methods) and their relative merits are fully examined in the Ace centre document "A Common Terminology for Switch Controlled Software" 1990. There does not appear to be a practical progression within scanning; from a one switch to a two switch method, both have their problems and inherent weakness. Fundamentally what is occurring is the reduction of a multi-choice complex (the individual) to a one or two state switching operation which is then expanded back to a multi-choice condition at the computer end usually through some kind of scanning access to a grid of words or pictures. There are proportional switching methods that can either respond variably to the pressure applied to the switch, or to the distance the switch mechanism is pushed or to the time the switch is activated. I think these switching methods could be usefully explored since the present simple scanning methods are not very successful for pupils who have severe learning difficulties.
All these levels are further subdivided according to the method of input (.1 one switch, .2 two switch, .3 touchscreen, .4 joystick). Thus level 2.1 is one switch building and level 5.2 is two switch scanning.
All our switch based computer software is catalogued under this scheme allowing us to assess and choose appropriate software for each individual, to provide precise aims and objectives for computer use and to chart any progression. It also allows us to sort all our software into manageable and useful categories. A simple method of recording computer use is also essential. Fig 2 shows our everyday recording sheet which is easily and quickly filled in after every computer session. This allows us to build up a picture of an individual's computer use throughout the school, to note what was successful, and to avoid repetition. In addition it allows us to monitor which level of software is being used most and to plan which software we need to purchase.
With the more powerful computers now coming into education the opportunities for using microtechnology with our pupils is increasing. Simple authoring switch based programs whose graphics and sound can be selected by the teacher perhaps with reference to the pupils interests or friends can now be constructed. Newly developed programs allow the teacher/therapist to choose the kind of input (e.g. switches, touchscreen etc.) he/she wants. This enables the operation to be tailored more precisely to the needs of the individual. High quality speech can be produced by the computers themselves without recourse to additional hardware. Hypertext (the mixing written words, symbols, photographs, video and sound) is now available on computers in schools. The possibilities for personal profiling using the computer are very exciting; constructing personal record of achievement documents and recording evidence and achievements using video, scanned images and recorded sounds.


A list of commercial software sorted into the switch stages:


Access Software at Level 1 (single action cause and effect)


PC software

Acorn software (Level 1)


Access software at Level 2 (switch building and repeated switching)


PC software
Acorn software level 2

Access Software Level 3 (switch control/timing and accuracy)



PC software
Acorn software level 3
Mouse and pointer accuracy

Access software Level 4 (switch choice)



PC software

Access software Level 5 (switch scanning)



PC software